Geometric primitives
Triangles
- Most primitives based on triangles
 - Vertex v(i) is x,y,z
 - Triangle has three vertices (!)
 - Vertex structure can contain additional information
 - Counter-clockwise vertices, triangle front-facing
 - Clockwise vertices, triangle back-facing
 - Back-facing triangles usually not drawn
  
Polygons
- Three or more vertices
 - Must be planar
  
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