Introduction to 3D Graphics and VRML
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Coordinate systems
World coordinates
3D space defined using X, Y, and Z coordinates
The origin is at 0,0,0
In a right-handed coordinate system, -Z is in the distance
Object coordinates
Each object has its own coordinate system
Author:
Michael Louka (
mlouka@sn.no
)
Last Updated:
19 November 1996