Introduction to 3D Graphics and VRML

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Coordinate systems

World coordinates

  • 3D space defined using X, Y, and Z coordinates
  • The origin is at 0,0,0
  • In a right-handed coordinate system, -Z is in the distance

Object coordinates

  • Each object has its own coordinate system

Author: Michael Louka (mlouka@sn.no)
Last Updated: 19 November 1996