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Ressurser


(Utforsk linkene nedenfor.)

Kurslitteratur

Design Methods, 2nd Edition by John Chris Jones
John Wiley & Sons; ISBN: 0471284963
Digitale Medier, Gunnar Liestøl og Terje Rasmussen
Universitetsforlaget, 2003: ISBN 82-15-00359-1
Tools for Thought, Howard Rheingold
The MIT Press, 2000: ISBN 0-262-68115-3
Research Design, John W. Creswell (for mastergradsstudenter)
Sage Publications, 2003 ISBN 0-7618-2442-6
Selvvalgte fordypningstekster
i espistimologi og læring.

Mer lesing:

  • Sherry Turkle, Life on the Screen: Identity in the Age of the Internet
    New York: Simon and Schuster, 1995. Paperback edition, New York: Touchstone, 1997
  • The Social Life of Documents, J.S. Brown and P. Duguid
  • Networks and Documents at Xerox PARC
  • C. Thomas Mitchell, Redefining Designing: From Form to Experience
    John Wiley & Sons; ISBN: 0471290815
  • New Thinking in Design by C. Thomas Mitchell
    John Wiley & Sons; ISBN: 0471286044
  • Rowe, Peter G., Design thinking, Cambridge, Mass.
    Mit Pr; ISBN: 026268067X
  • Neil A. Gershenfeld, When Things Start to Think
    Henry Holt & Company, Inc.; ISBN: 0805058745
  • Per Møllerup, "Design er ikke noe i seg selv" (1998)
    Boken foreligger nå i norsk utgave. Den er skrevet av Per Mollerup, som er dansk designer og doktor teknologie. Han driver Designlab AS, som blant annet har hatt ansvaret for den grafiske profilen for Oslo Lufthavn Gardermoen. Han hevder at design skal tjene en hensikt - i én ende av skalaen er overlevelse, i den andre enden er fornøyelse. I midten finner vi design som gjør hverdagen enklere. Boken koster kr. 225,- og kan bestilles fra Norsk Form.
  • Varer, verdier og vemmelse - essays om design og konsum
    Denne samlingen tekster og intervjuer tar for seg forholdet mellom varer og verdier. Varene er på vei til å få mer mening enn de noensinne har hatt. I stadig større grad inntar de rollene som skapere og markører av identitet på bekostning av tradisjonelle institusjoner som familie, kirke og klasse. En rekke av klodens vellykkede kommersielle produkter blir både fra produsentene og konsumentenes ståsted gitt roller som historiefortellere og ideologiske størrelser. I denne boken møter du den kritiske kunsthistorikeren Nigel Whitley, deisgneren Per Mollerup, forfatteren og tenkeren Eivind Røssak, kultursosiologen Kjetil Rolness og flere andre skarpe og vittige hjerner. Redaktør Erling Dokk Holm. Boken koster kr. 120,- og kan bestilles fra Norsk Form.
  • Judith Donath, Diverse
    velg og vrak
  • William J. Mitchell, The Reconfigured Eye: Visual Truth in the Post-Photographic Era
    Cambridge: MIT Press, 1994
  • Edward Rolf Tufte, Envisioning Information (el.l.)
    Graphics Press, 1990
  • Malcolm McCullough, William J. Mitchell, Digital Design Media
    Van Nostrand Reinhold, 1991 and 1995
  • Howard Rheingold, Tools for Thought,
    Simon & Schuster, New York, 1985 ISBN0-13-925108-1 (http://www.rheingold.com/texts/tft/)
  • Marvin Minsky, The Society of Mind
    Touchstone, Simon & Schuster, New York, 1988 ISBN 0-671-65713-5 or Voyager CD
  • John M. Carroll, Designing Interaction: Psychology at the human-computer interface
    New York: Cambridge University Press, 1991 (out of print - kan vi finne en annen?)
  • Donald Schon, The Reflective Practitioner
    1984 ISBN 0-465-06874-2
    Abstract: A leading MIT social scientist and consultant examines five professions--engineering, architecture, management, psychotherapy, and town planning--to show how professionals really go about solving problems. The best professionals, Donald Schon maintains, know more than they can put into words. To meet the challenges of their work, they rely less on formulas learned in graduate school than on the kind of improvisation learned in practice. This unarticulated, largely unexamined process is the subject of Schon's provocatively original book, an effort to show precisely how "reflection-in-action" works and how this vital creativity might be fostered in future professionals.
  • Thomas Gruber and Daniel Russell, Design Knowledge and Design Rationale: A Framework for Representation, Capture, and Use
    Technical Report, 1991, Knowledge Systems Laboratory, Stanford University
    Knowledge about the rationale for a design--how and why a device is designed as it is--can be valuable, but is difficult to capture in reusable form. This paper presents a view of design knowledge capture and the use of design knowledge for design rationale. We define design rationales as explanations in response to questions about the design. These explanations are generated from knowledge of artifacts and design activities. We characterize design activity in terms of observable changes to design descriptions, and present a theory of design knowledge in the form of an ontology of comcepts about design descriptions and operations on them. The theory unifies artifact description and decision-making views of design. Based on the theory, we characterize different methods of acquiring design knowledge and design rationale in the context of integrated design support environments. We then analyze in depth two design knowledge capture techniques: a semiformal representation tool and a model-based explanation system, and we explain their functions and how they work.
  • David G. Ullman, Stephen Wood, David Craig, The Importance of Drawing in the Mechanical Design Process
    1990, Pergamon Press plc (Computer & Graphics, Vol.14, No.2, pp.263-274, 1990)
    This paper is study on the importance of drawing (both formal drafting and informal sketching) during the process of mechanical design. Five hypotheses, focused on the types of drawings, their necessity in mechanical problem solving, and their relation to the external representation medium, are presented and suppoerted. Support is through referenced studies in other domains and the results of protocol studies performed on five mechanical designers. Videotapes of all the marks-on-paper made by designer in representative sections of the design process were studies in detail for their type and purpose. The resulting data is supportive of the hypotheses. These results also give requirements for future computer aided design tools and graphics education, and goals for further studies.
  • Harrison, Hiltz, Teles and Turoff, Learning Networks; A field guide
    MIT Press, 1995 ISBN 0-262-08236-5
  • [BCST95] N. J. Belkin, C. Cool, A. Stein, and S. Theil. Cases, Scripts, and Information-Seeking Strategies: On the Design of Interactive Information Retrieval Systems. Expert Systems With Applications, 9(3):379-395, 1995.

Verktøy og ting som gjør livet lettere


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Last modified: Thu Jan 8 14:31:46 2004 / BL