January 2003
M Tu W Th F
1 2 3
6 7 8 9 10
13 14 15 16 17
20 21 22 23 24
27 28 29 30 31
February 2003
M Tu W Th F
3 4 5 6 7
10 11 12 13 14
17 18 19 20 21
24 25 26 27 28
March 2003
M Tu W Th F
3 4 5 6 7
10 11 12 13 14
17 18 19 20 21
24 25 26 27 28
31
April 2003
M Tu W Th F
1 2 3 4
7 8 9 10 11
14 15 16 17 18
21 22 23 24 25
28 29 30
May 2003
M Tu W Th F
1 2
5 6 7 8 9
12 13 14 15 16
19 20 21 22 23
26 27 28 29 30
June 2003
M Tu W Th F
2 3 4 5 6
9 10 11 12 13
16 17 18 19 20
23 24 25 26 27
30
|
Ressurser |
|
|
Kurslitteratur
- Design Methods, 2nd Edition by
John Chris Jones
- John Wiley & Sons; ISBN:
0471284963
- Human-Computer Interaction, Jenny
Preece
- Addison-Wesley, 1994: ISBN
0-201-62769-8
- Tools for Thought, Howard
Rheingold
- The MIT Press, 2000: ISBN
0-262-68115-3
- Selvvalgte fordypningstekster
- i espistimologi og læring.
Mer lesing:
- Sherry
Turkle,
Life on the Screen: Identity in the Age of the
Internet
New York: Simon and Schuster, 1995. Paperback edition,
New York: Touchstone, 1997
- The Social Life of Documents, J.S.
Brown and P. Duguid
- Networks and Documents at Xerox
PARC
- C. Thomas Mitchell, Redefining Designing: From
Form to Experience
John Wiley & Sons; ISBN: 0471290815
- New Thinking in Design by C. Thomas
Mitchell
John Wiley & Sons; ISBN: 0471286044
- Rowe, Peter G., Design thinking, Cambridge,
Mass.
Mit Pr; ISBN: 026268067X
- Neil A.
Gershenfeld,
When Things Start to Think
Henry Holt & Company, Inc.; ISBN: 0805058745
- Per Møllerup, "Design er ikke noe i seg
selv" (1998)
Boken foreligger nå i norsk utgave. Den er skrevet
av Per Mollerup, som er dansk designer og doktor
teknologie. Han driver Designlab AS, som blant annet har
hatt ansvaret for den grafiske profilen for Oslo Lufthavn
Gardermoen. Han hevder at design skal tjene en hensikt -
i én ende av skalaen er overlevelse, i den andre
enden er fornøyelse. I midten finner vi design som
gjør hverdagen enklere. Boken koster kr. 225,- og
kan bestilles fra Norsk Form.
- Varer, verdier og vemmelse - essays om design og
konsum
Denne samlingen tekster og intervjuer tar for seg
forholdet mellom varer og verdier. Varene er på vei
til å få mer mening enn de noensinne har
hatt. I stadig større grad inntar de rollene som
skapere og markører av identitet på
bekostning av tradisjonelle institusjoner som familie,
kirke og klasse. En rekke av klodens vellykkede
kommersielle produkter blir både fra produsentene
og konsumentenes ståsted gitt roller som
historiefortellere og ideologiske størrelser. I
denne boken møter du den kritiske
kunsthistorikeren Nigel Whitley, deisgneren Per Mollerup,
forfatteren og tenkeren Eivind Røssak,
kultursosiologen Kjetil Rolness og flere andre skarpe og
vittige hjerner. Redaktør Erling Dokk Holm. Boken
koster kr. 120,- og kan bestilles fra Norsk Form.
- Judith
Donath, Diverse
velg og vrak
- William J.
Mitchell,
The Reconfigured Eye: Visual Truth in the
Post-Photographic Era
Cambridge: MIT Press, 1994
- Edward Rolf Tufte, Envisioning Information
(el.l.)
Graphics Press, 1990
- Malcolm McCullough, William J. Mitchell, Digital
Design Media
Van Nostrand Reinhold, 1991 and 1995
- Howard
Rheingold, Tools
for Thought,
Simon & Schuster, New York, 1985 ISBN0-13-925108-1
(http://www.rheingold.com/texts/tft/)
- Marvin
Minsky,
The Society of Mind
Touchstone, Simon & Schuster, New York, 1988 ISBN
0-671-65713-5 or Voyager CD
- John M.
Carroll, Designing Interaction: Psychology at the
human-computer interface
New York: Cambridge University Press, 1991 (out of print
- kan vi finne en annen?)
- Donald Schon, The Reflective Practitioner
1984 ISBN 0-465-06874-2
Abstract: A leading MIT social scientist and consultant
examines five professions--engineering, architecture,
management, psychotherapy, and town planning--to show how
professionals really go about solving problems. The best
professionals, Donald Schon maintains, know more than
they can put into words. To meet the challenges of their
work, they rely less on formulas learned in graduate
school than on the kind of improvisation learned in
practice. This unarticulated, largely unexamined process
is the subject of Schon's provocatively original book, an
effort to show precisely how "reflection-in-action" works
and how this vital creativity might be fostered in future
professionals.
- Thomas Gruber and Daniel Russell, Design Knowledge
and Design Rationale: A Framework for Representation,
Capture, and Use
Technical Report, 1991, Knowledge Systems Laboratory,
Stanford University
Knowledge about the rationale for a design--how and why
a device is designed as it is--can be valuable, but is
difficult to capture in reusable form. This paper
presents a view of design knowledge capture and the use
of design knowledge for design rationale. We define
design rationales as explanations in response to
questions about the design. These explanations are
generated from knowledge of artifacts and design
activities. We characterize design activity in terms of
observable changes to design descriptions, and present a
theory of design knowledge in the form of an ontology of
comcepts about design descriptions and operations on
them. The theory unifies artifact description and
decision-making views of design. Based on the theory, we
characterize different methods of acquiring design
knowledge and design rationale in the context of
integrated design support environments. We then analyze
in depth two design knowledge capture techniques: a
semiformal representation tool and a model-based
explanation system, and we explain their functions and
how they work.
- David G. Ullman, Stephen Wood, David Craig, The
Importance of Drawing in the Mechanical Design
Process
1990, Pergamon Press plc (Computer & Graphics,
Vol.14, No.2, pp.263-274, 1990)
This paper is study on the importance of drawing (both
formal drafting and informal sketching) during the
process of mechanical design. Five hypotheses, focused on
the types of drawings, their necessity in mechanical
problem solving, and their relation to the external
representation medium, are presented and suppoerted.
Support is through referenced studies in other domains
and the results of protocol studies performed on five
mechanical designers. Videotapes of all the
marks-on-paper made by designer in representative
sections of the design process were studies in detail for
their type and purpose. The resulting data is supportive
of the hypotheses. These results also give requirements
for future computer aided design tools and graphics
education, and goals for further studies.
- Harrison, Hiltz, Teles and Turoff, Learning
Networks; A field guide
MIT Press, 1995 ISBN 0-262-08236-5
- [BCST95] N. J. Belkin, C. Cool, A. Stein, and S.
Theil. Cases, Scripts, and Information-Seeking
Strategies: On the Design of Interactive Information
Retrieval Systems. Expert Systems With Applications,
9(3):379-395, 1995.
Huskelapper
|
|