Introduction to 3D Graphics and VRML

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Interaction

  • Need to be able to associate callbacks with objects in order to make the world interactive

  • Events that can be handled usually include an object being
    • touched
    • grabbed
    • moved
    • dropped
    • hit
    • ...

  • Typical actions include
    • Incrementing/decrementing a variable
    • Providing haptic feedback
    • Providing audio feedback
    • Deforming an object
    • Telling another object to do something
    • ...


Author: Michael Louka (mlouka@sn.no)
Last Updated: 19 November 1996