Introduction to 3D Graphics and VRML

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Shading

Flat

  • Surface coloured uniformly according to its orientation towards light sources
  • Faceted appearance

Gouraud

  • Each vertex is assigned a colour according to its orientation towards light sources and intermediate points are a blend of the surrounding vertex colours
  • Smooth shading
  • Can be too smooth (can smooth away detail)


Author: Michael Louka (mlouka@sn.no)
Last Updated: 19 November 1996