Lighting
Lighting sources can be...
- Ambient (background)
- Directional
- Omni-directional
- Spot
#VRML V1.0 ascii
DirectionalLight {
on TRUE # Boolean
intensity 0.7 # Float
color 1 1 1 # RGB Color
direction 0 0.5 -1 # Vector
}
...
PointLight {
on TRUE # Boolean
intensity 0.7 # Float
color 0 0 1 # RGB Color
location 5 5 0 # Vector
}
...
SpotLight {
on TRUE # Boolean
intensity 0.8 # Float
color 1 0 0 # RGB Color
location 5 -1 0 # Vector
direction -1 0 0 # Vector
dropOffRate 0 # Float
cutOffAngle 0.5 # Float
}
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