Østfold College - Department of Informatics and Automation
Software Design

Notes: Animation 091096

Animation
Børre Ludvigsen

    Literature:
    Disney Animation: The Illusion of Life
    Frank Thomas & Ollie Johnston
    Abbeville 1981

The principles of animation:

  1. Squash and stretch
  2. Anticipation
  3. Staging
  4. Straight aHead Action and Pose to Pose
  5. Follow Through and Overlapping Action
  6. Slow In and Slow Out
  7. Arcs
  8. Secondary Action
  9. Timing
  10. Exaggeration
  11. Solid Drawing
  12. Appeal

Fred's 14 points of animation:

  1. Appeal in drawing
  2. Staging
  3. Most interesting way?
    (Would anyone other than your mother like to see it?)
  4. Is it the most entertaining way?
  5. Are you in character?
  6. Are you advancing the character?
  7. Is this the simplest statement of the main idea of the scene?
  8. Is the story point clear?
  9. Are the secondary actions working with the main action?
  10. Is the presentation best for the medium?
  11. Does it have 2 dimensional clarity?
  12. Does it have 3 dimesional solidity?
  13. Does it have 4 dimensional drawing?
    (Drag and follow through)
  14. Are you trying to do something that shouldn't be attempted?
    (Like trying to show the top of Mickey's head)

Disney Production Cels Page

Computer animation theory

Skills and crafts
Jon Løvstad

Video encodeing

Quick Time

Adobe Premiere


Created 960920