Animation
Børre Ludvigsen
Literature:
Disney Animation: The Illusion of Life
Frank Thomas & Ollie Johnston
Abbeville 1981
- The principles of animation:
- Squash and stretch
- Anticipation
- Staging
- Straight aHead Action and Pose to Pose
- Follow Through and Overlapping Action
- Slow In and Slow Out
- Arcs
- Secondary Action
- Timing
- Exaggeration
- Solid Drawing
- Appeal
- Fred's 14 points of animation:
- Appeal in drawing
- Staging
- Most interesting way?
(Would anyone other than your mother like to see it?)
- Is it the most entertaining way?
- Are you in character?
- Are you advancing the character?
- Is this the simplest statement of the main idea of the scene?
- Is the story point clear?
- Are the secondary actions working with the main action?
- Is the presentation best for the medium?
- Does it have 2 dimensional clarity?
- Does it have 3 dimesional solidity?
- Does it have 4 dimensional drawing?
(Drag and follow through)
- Are you trying to do something that shouldn't be attempted?
(Like trying to show the top of Mickey's head)
- Disney Production Cels Page
- Computer animation theory
Skills and crafts
Jon Løvstad
- Video encodeing
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- Quick Time
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- Adobe Premiere
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