Introduction to 3D Graphics and VRML

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Levels of detail

  • An object is rendered with more detail when a user is close it than when the user is far away

  • An object can have several levels of detail, each valid for a different range of distances

  • Improves performance

  • Useful as a depth cue

  • Can hardware assist the transition between levels of detail to make them as smooth as possible

Author: Michael Louka (mlouka@sn.no)
Last Updated: 19 November 1996